A. Ursyn Orchestra / Lyre Calvin
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Elements of design by Hunter Shioshita

The boundaries of design are contained within certain limits of
possibility, elements and principals of design. Anything created
through design must be composed of some or all of these elements and principals. These elements and principals can be used comparatively to describe the area of music history.
1) Color- in design color is the visual sensation caused by different light waves. There are three primary colors: red, blue, yellow and three secondary colors: orange, green, violet. Black is the sum of all colors while white is the absence of color. The intermediate colors are produced by mixing the primary colors. Color in music history, generally is related to the skin color of the performers or the skin color of the listening audience. This racial guide caused many types of music to be know as a certain type of music, for example "country western music is white music" or "rhythm and blues music is black music."
2) Value- in design value is the lightness or darkness of a color.
Colors can be made lighter by adding white, making a tint. Or a color can be made darker by adding black, making a shade. A color can also have gray added to it creating a tone. In all these cases the quality of the color's tint, shade, or tone is called the hue. Value applies to music history in how the music is produced. The music can be lightened using safe lyrics and melodious instruments. Likewise the music can be darkened using more taboo lyrics and louder more gutteral instruments.
3) Shape and Form- design defines shape and form as how an object looks. A shape is a two dimensional image, while a form is the three dimensional look or feel of an image or object. Every object has shape or form, these geometric elements define matter in visual terms.
Unlike shapes forms have volume, and show weight, density and
thickness. Music history has shape and form in how the music is
vewied. The shape of the music is simply what it is, just the music
itself. The form, however, defines the social following of the music,which can include: dances, fashion, political views, and other similar topics.
4) Space- space in dressing is the void between objects, it can be seen in both three dimensional sculptures and in two dimensional paintings and drawings. Space in music history defines the time between influential musicians and musical events. An example of this is the space between Elvis and the Beatles.
5) Line- in design line is the defining feature of enclosed space. In
art lines can make up actual shapes of things such as people or
buildings. Lines can be represented in many ways: curved, straight, dotted, angular, etc. Music history defines line as the traceable
influence of one type of music on another. This line too can be
interpreted in many ways such as: broken, partial, direct, etc.
6) Texture- defined in design is the characteristic of a substance or material's feel. We are surrounded by textures, they can be natural or invented. In art textures are either created or simulated to make objects appear or feel: wrought, smooth, hard, soft. Texture applies to music history as the way the music sounds. The music could be smooth and soft like a processed 60's pop song, or it could be rough and hard like a hardcore punk song.
7) Balance- in design balance is how lines, colors, values, textures, forms and space are arranged. Balance is broken into three types: symmetrical, asymmetrical, and radial. Symmetrical balance has weight on both sides, asymmetrical balance has different weights on each side,and radial balance has weight in a circular pattern moving out from a center of balance. Music history defines balance to how much different elements of music are used in a song or style of song.
8) Emphasis- design defines emphasis as making certain objects
dominant or subordinate by making them larger, darker, or heavier in volume. Music history defines emphasis as how prominent one aspect is
in a song or style of song in comparison to the rest.
9) Movement- in design movement is the use of lines, colors, values, textures, forms and space to cause the eye of the viewer to move from one part of the work to the next. It is created by the way the elements of design are used. In music history movement is the different types of music and the followings they create, such as the art rock movement, the folk rock movement, the punk rock movement.
10) Variety and Contrast- design uses variety and contrast to make the art interesting or more intriguing. Likewise in music history variety and contrast serve to define what makes music interesting.
11) Proportion- is used in design to show the difference in size of
parts of a work, the proportions are used to create emphasis and
importance. In music history proportion is the relative importance of a type of music defined by how may people listened to it.
12) Unity- defined by design as the togetherness of all the elements and principals of design in a work. Music history uses unity to describe the togetherness of a song or song style or genre of music.
Calvin was versatile enough to adapt to many different functions in the orchestra and in life as well. He was known for being a vegetarian, supporting Macs, being a left brainer, and having a dog-in-law that enjoyed chasing cats. Calvin drank tea, preferred taking a shower, and biked to work. He often felt guilty for being accurate. He was afraid that his preferences could be seen as a form of labeling or even stereotyping on the part of his colleagues. For that reason, every Friday he tried something opposite to his beliefs. He kept a diary in which he alternated his new routines. Last Friday, he wrote a poem on a PC about the cat eating a steak in a car driven by his dog.
Lyre4